Adapting Computer Game Technology to Build a Surgical Simulator

Written by Stuart Ferguson (external)

Stuart Ferguson

Queen's University of Belfast, United Kingdom

Keynote talk in English
WSCG 2005
February 2, 2005
University of West Bohemia


The purpose of this talk is to illustrate how developments in the field of Computer Game Technology can be applied to what appears to be a very different problem. A research project undertaken in collaboration with a surgical team at the Belfast Hospital for Sick Children is attempting to develop a cost effective training simulator for laproscopic surgical procedures. The requirements for this must include a  real-time graphical display that mimics the view the surgeons get from their  telescopic camera and input devices that behave like the laproscopic operating instruments. The Direct X and Open GL libraries and standard PC hardware now offer the opportunity for a surgical simulator application program to be developed that gives realistic looking, real-time display and interactive two handed input in with force feedback. The force feedback and collision detection algorithms allow the surgeons to practice realistic operating theatre procedures with a good degree of realism. In my talk I will demonstrate some of the elements of how the development of our surgical simulator is progressing.

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